Mobile App Development

Native iOS and Android App Development

Native means two codebases, written in each platform's own language, with nothing between your code and the device. It costs more to build and more to maintain. These are the cases where it earns that.

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When to choose native

If none of these describes your app, cross-platform will probably serve you better and we will say so.

  • Camera is the product. Live filters, on-device vision, document scanning with edge detection, or manual control of exposure, focus and capture format.
  • Bluetooth Low Energy against your own hardware, particularly background connections and firmware updates over the air.
  • Sustained background work — continuous location tracking over a shift, audio that keeps playing and recording, or significant processing while the app is not in the foreground.
  • Platform surfaces beyond the phone: Apple Watch, Wear OS, CarPlay, Android Auto, widgets, App Clips, or Live Activities as a core part of the experience.
  • On-device machine learning with Core ML or ML Kit, where the model runs locally for latency or privacy reasons.
  • Adopting new OS capabilities in the weeks after a platform release, rather than waiting for a framework to wrap them.
  • The app is the entire business, and two well-staffed codebases are affordable.

iOS

Swift and SwiftUI, with UIKit where a screen needs behaviour SwiftUI still handles awkwardly. Mixing the two is normal and not a compromise.

Swift and SwiftUI

Swift Concurrency for asynchronous work rather than nested completion handlers. SwiftData or Core Data for local persistence, chosen against your minimum supported iOS version.

Hardware access

AVFoundation for camera and audio, Core Bluetooth, Core Location, and Core Motion — used directly, with the permission and background-mode declarations each one requires.

Platform integration

Widgets, Live Activities, Shortcuts, Sign in with Apple, Apple Pay, StoreKit for in-app purchase, and Keychain for credentials.

Beyond the phone

watchOS companions, iPad layouts that use the extra space rather than stretching into it, and CarPlay where it applies.

Android

Kotlin and Jetpack Compose, against the fragmentation that is Android's defining engineering problem.

Kotlin and Compose

Coroutines and Flow for asynchronous and reactive work, Room for local storage, and Hilt for dependency injection. Compose for interface, with Views where a library has not caught up.

Background execution

WorkManager for deferrable work and foreground services where the job must keep running. Android's background restrictions tighten with nearly every release and vary by manufacturer, so this is tested on real devices, not just a Pixel.

Device reality

Testing across screen sizes, OS versions, and the aggressive battery management some manufacturers apply, which silently kills background work that is correct by the documentation.

Play requirements

Target API level deadlines, the Data safety declaration, and the permissions policy — including the ones, like all-files access and background location, that need written justification.

Native against cross-platform

Native (Swift + Kotlin)Cross-platform
Codebases to maintainTwoOne
Build costHigherLower
Cost of each later featureBuilt and tested twiceOnce
Hardware and sensor accessDirect, completeThrough a wrapper, usually adequate
New OS featuresAvailable immediatelyWhen the framework adds them
Watch, TV, car targetsFull supportLimited or none
HiringTwo skill setsOne
Ceiling on qualityHighestHigh for most app categories

The row that decides it for most companies is the third: the cost of every future feature, paid twice, for as long as the app lives.

Common questions

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Describe the problem and we will come back with scope, timeline, and a rate. No obligation to proceed.

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