Hire UI/UX Designers
Designers who produce work developers can build from. That sounds like a low bar and it is the most common failure in design handover — a beautiful file with no states, no breakpoints, and no answer to what happens when the list is empty.
Discuss your projectWhat they design
Product interfaces
Screens and flows for applications, portals and dashboards. The work is mostly in the unglamorous parts: tables, forms, filters and permissions, which is where users actually spend their time.
Design systems
Components, spacing, type scale and colour tokens, defined once and applied consistently. Worth it as soon as more than a handful of screens exist, because the alternative is twelve slightly different buttons.
Flows and information architecture
What the user is trying to do and the shortest honest path to it. Usually the stage that removes screens rather than adding them.
Prototypes
Clickable enough to test a workflow with real users before it is built, which is the cheapest moment to find out the workflow is wrong.
Responsive and mobile layouts
Designed at phone width rather than reflowed from desktop. A data table needs a deliberate mobile design, not a horizontal scrollbar.
Accessibility
Contrast ratios that pass, focus states that exist, targets large enough to hit, and labels on form fields. Cheap at design time and expensive to retrofit.
What build-ready actually means
This is what we hold our designers to, and what we would suggest you ask any designer for.
- Every state of every component: default, hover, focus, active, disabled, loading, error.
- Empty states, which are the screens a new user sees first and the ones most often missing from a design file.
- Error states with the actual message text written, rather than left for a developer to invent.
- Long-content cases: the name that is forty characters, the list with three hundred rows, the label that wraps to two lines.
- Defined breakpoints with a layout for each, not one desktop design and an instruction to make it responsive.
- Spacing and type as tokens that map to the implementation, so a developer is not measuring pixels from a screenshot.
- Assets exported at the sizes needed, in the formats needed.
How they work with your team
In your tools — Figma, usually — in your files, with your existing design system if you have one. They join your rituals within the agreed overlap and are directed by your product owner or lead rather than by us.
Where you have developers and no designer, the useful pattern is a designer working a sprint or two ahead: designing what is about to be built, available to answer questions about what is being built now, and reviewing what was built last. Design delivered as a large batch up front tends to be half wrong by the time it is implemented, because the implementation teaches you things.
We do not have a public portfolio to show you, because the majority of our design work is under white-label arrangements and belongs to our partners' clients. What we can do instead is let you interview the designer and set them a short paid trial on your own product, which tells you considerably more than a portfolio of someone else's finished work.
Common questions
Related in Staff Augmentation
Tell us what you need
Describe the problem and we will come back with scope, timeline, and a rate. No obligation to proceed.
Get in touch