Mobile App Development

Cross-Platform App Development Company

One codebase, both platforms. For most applications this is the right economic decision, and the gap in quality that existed five years ago has largely closed. For a minority of applications it is still the wrong answer, and this page says which.

Discuss your project

What we build cross-platform

The common thread: the app's value is in its data and workflow, not in squeezing the last frame out of the GPU.

Customer-facing apps

Booking, ordering, accounts, loyalty, support. The interface patterns are well covered by both frameworks and the behaviour should be identical on each platform anyway.

Field and operations apps

Job sheets, inspections, stock counts, deliveries. Usually offline-first, because the staff using them are in basements and car parks. Barcode scanning and photo capture are well supported.

Internal staff apps

Where you control the device fleet and care about delivery speed far more than platform-specific polish. Often the clearest case for cross-platform there is.

Companion apps

A mobile front end for a web application you already run, sharing its API. The data model exists, so most of the work is interface and offline behaviour.

Flutter or React Native

We build in both and have no stake in which you choose. The honest summary is that either will work for most apps, and the deciding factor is usually your team rather than the technology.

FlutterReact Native
LanguageDartTypeScript / JavaScript
RenderingDraws its own widgets on a canvasUses the platform's native components
Look and feelPixel-identical across platformsInherits each platform's own behaviour
Shares code with a React web appNoYes, much of the logic
Team already knows it if they do ReactNo, Dart is a new languageLargely yes
Heavy custom animation and drawingStrongerWorkable
Native module ecosystemGood, smallerLarger, more variable quality
Binary sizeLarger baselineSmaller baseline

Our default: React Native if you have a React web codebase or React developers, because the shared language and shared logic are worth more than any framework-level difference. Flutter if the design is highly custom, or if identical rendering on both platforms matters to you more than platform-native feel.

When cross-platform is the wrong choice

We would rather talk you out of it early than deliver something that fights its framework for a year. Go native if the app's core depends on sustained camera processing — real-time filters, computer vision on the live feed, or precise control of exposure and focus. The bridge between framework and camera hardware is where cross-platform is weakest.

Go native for serious Bluetooth Low Energy work, especially background connections to a device you also make. The platform APIs differ substantially and the cross-platform wrappers abstract over differences that turn out to matter.

Go native for continuous background location over long periods, for CarPlay or Android Auto, for watch and TV targets as primary surfaces, and for anything where a new iOS or Android capability has to be adopted the week it ships rather than when the framework catches up.

Go native, too, if the app is your entire product and you will have the budget to maintain two codebases properly. Two native codebases built and staffed well will beat one cross-platform codebase. The reason most companies should not do it is cost, not quality.

Everything else — and that is the large majority of apps — is better served by one codebase, one release process, and features that land on both platforms at the same time.

How we deliver

  1. 01

    Decide the framework in the open

    We write down why, against your team, your design, and your device requirements. If the answer is that you should go native instead, that goes in the same document.

  2. 02

    Build on both platforms from day one

    We test on physical iOS and Android devices throughout rather than developing on one and checking the other near the end. Cross-platform problems compound when they are found late.

  3. 03

    Store readiness alongside the build

    Privacy declarations, permission usage strings, account deletion, and metadata are prepared as the features that need them are built, not discovered during review.

  4. 04

    Release and handover

    Submission under your own developer accounts, a build pipeline your team can run, and documentation covering how to ship an update.

Common questions

Tell us what you need

Describe the problem and we will come back with scope, timeline, and a rate. No obligation to proceed.

Get in touch