Cross-Platform App Development Company
One codebase, both platforms. For most applications this is the right economic decision, and the gap in quality that existed five years ago has largely closed. For a minority of applications it is still the wrong answer, and this page says which.
Discuss your projectWhat we build cross-platform
The common thread: the app's value is in its data and workflow, not in squeezing the last frame out of the GPU.
Customer-facing apps
Booking, ordering, accounts, loyalty, support. The interface patterns are well covered by both frameworks and the behaviour should be identical on each platform anyway.
Field and operations apps
Job sheets, inspections, stock counts, deliveries. Usually offline-first, because the staff using them are in basements and car parks. Barcode scanning and photo capture are well supported.
Internal staff apps
Where you control the device fleet and care about delivery speed far more than platform-specific polish. Often the clearest case for cross-platform there is.
Companion apps
A mobile front end for a web application you already run, sharing its API. The data model exists, so most of the work is interface and offline behaviour.
Flutter or React Native
We build in both and have no stake in which you choose. The honest summary is that either will work for most apps, and the deciding factor is usually your team rather than the technology.
| Flutter | React Native | |
|---|---|---|
| Language | Dart | TypeScript / JavaScript |
| Rendering | Draws its own widgets on a canvas | Uses the platform's native components |
| Look and feel | Pixel-identical across platforms | Inherits each platform's own behaviour |
| Shares code with a React web app | No | Yes, much of the logic |
| Team already knows it if they do React | No, Dart is a new language | Largely yes |
| Heavy custom animation and drawing | Stronger | Workable |
| Native module ecosystem | Good, smaller | Larger, more variable quality |
| Binary size | Larger baseline | Smaller baseline |
Our default: React Native if you have a React web codebase or React developers, because the shared language and shared logic are worth more than any framework-level difference. Flutter if the design is highly custom, or if identical rendering on both platforms matters to you more than platform-native feel.
When cross-platform is the wrong choice
We would rather talk you out of it early than deliver something that fights its framework for a year. Go native if the app's core depends on sustained camera processing — real-time filters, computer vision on the live feed, or precise control of exposure and focus. The bridge between framework and camera hardware is where cross-platform is weakest.
Go native for serious Bluetooth Low Energy work, especially background connections to a device you also make. The platform APIs differ substantially and the cross-platform wrappers abstract over differences that turn out to matter.
Go native for continuous background location over long periods, for CarPlay or Android Auto, for watch and TV targets as primary surfaces, and for anything where a new iOS or Android capability has to be adopted the week it ships rather than when the framework catches up.
Go native, too, if the app is your entire product and you will have the budget to maintain two codebases properly. Two native codebases built and staffed well will beat one cross-platform codebase. The reason most companies should not do it is cost, not quality.
Everything else — and that is the large majority of apps — is better served by one codebase, one release process, and features that land on both platforms at the same time.
How we deliver
- 01
Decide the framework in the open
We write down why, against your team, your design, and your device requirements. If the answer is that you should go native instead, that goes in the same document.
- 02
Build on both platforms from day one
We test on physical iOS and Android devices throughout rather than developing on one and checking the other near the end. Cross-platform problems compound when they are found late.
- 03
Store readiness alongside the build
Privacy declarations, permission usage strings, account deletion, and metadata are prepared as the features that need them are built, not discovered during review.
- 04
Release and handover
Submission under your own developer accounts, a build pipeline your team can run, and documentation covering how to ship an update.
Common questions
Tell us what you need
Describe the problem and we will come back with scope, timeline, and a rate. No obligation to proceed.
Get in touch